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Here is a list of the races you can pick from. They all have their advantages and
disadvantages. So when you pick your race type choses wisely. If you know a one of
your races Special techniques e.g. Super Saiyan it costs 1 action to turn that stage during combat.
Saiyans
The Saiyan Race is A Proud Race of Fighters. When Choosing Saiyan Race choose the Path Of A Saiyan Elite (Royalty) or That Of A Lower Class Saiyan (Non-Royalty).
Oozaru - The saiyan turns in to a giant ape. While in this form STR and AP Are Doubled. To go Oozaru you need to use create moon then you
will turn Oozaru. When In Oozaru Form Armor Bonus Is not added.
*Undying Will - When they die, they get more of a boost than other races, +50 to all stats when they die.
*Super saiyan - Super Saiyan is usually achieved in a high-pressure situation. The Saiyan
is covered in a gold glowing energy field. Their hair stands straight up and turns golden.
While in this stage all stats Gain +100 except Int, Dext, and Spd. Every Saiyan turns super
Saiyan when all your stats are above 150 and must have 20,000 power level. Must have witnessed an ally or friend perish in a fight.
Path Of Elite-
Saiyan Intelligence-- Saiyan Gains an Extra 5 INT After Fights.
Path Of Lower Class-
Non-Saiyan Intolerence- When Fighting Another Race Besides Saiyan, Saiyan Gains an Extra 500 PL After Fights.
*Super Saiyan 2 - This is the similar to SS1 but the character has a lot more muscle mass.
While in this stage all stats Gain +200 except Int, Dext, and Spd. Every Saiyan turns super
Saiyan 2 when all your stats are above 300 and must have 60,000 power level.
Path Of Elite-
Inheritance- Saiyan Is Capable Of Using 1 Finisher Twice a Fight.
Path Of Lower Class-
Saiyan Armor-When a Saiyan Wears an Armor Its Defense Gains an extra 50.
*Super Saiyan 3 - Character's hair grows down to his waist and remains golden and gains
more muscle mass. While in this stage all stats Gain +500 except Int, Dext, and Spd. Every
Saiyan turns Super Saiyan 3 when all your stats are above 600 and must have 200,000 power level.
Path Of Elite-
Saiyan Rage- When a Saiyan is Losing a Fight (HP Difference of 1000 or More) A Saiyans Attacks Do An extra 100 Damage.
Path Of Lower Class-
Saiyan Zeal- When a Saiyan is Winning A Fight (HP Difference of 1000 or More) A Saiyans Damage Recieved is Lessened By 100.
*Super Saiyan 4 - This is a saiyans ultimate stage. Characters hair stays normal color
and grows out more, the character grows red fur on his arms and back and you grow your
tail back if lost. While in this stage all stats Gain +600 except Int, Dext, and Spd. Every
Saiyan turns super Saiyan 4 when all your stats are above 1300 and must have 500,000 power level.
Path Of Elite-
Unmatched Intensity- Saiyan Is Allowed to Use Any Saiyan Only Finisher As Much As They Wish
Path Of Lower Class-
Mark of the Warrior-Saiyan Is Capable Of Wearing Two Armors at Once. Armors Must be Different, Second Armor's Defense is Halved.
*Legendary Super Saiyan - Once Every Millenia A Legendary Super Saiyan is born. It could be you. To Achieve this Form You Need To Have Completed at least 5 Hard or above Quests,and 1 Extreme Quest. Must Have Been Reborn After Achieving SSj4 Status. Reborn, meaning the player gets their stats wiped to beginner level, but keeps their items and moves. Once Achieving LSsj Status A Saiyan Has Only 1
Transformation. While In LSSj Form- MNT and AP Stats Are Doubled. Attacks Do Half Damage at cost of being unable to wear
armor. HP is regenerated at 15% Max HP Per 5 Actions.
Namekian
Mystic Attack - This power allows for the stretching of a Namek's arms up to 100 ft to
attack. This attacks purpose is meant for suprise and cannot be dodged or blocked.
Ap= 100
(6 days to learn)
Regrow limbs - The Namek can regrow their limbs. It takes 1 day to regrow any limb. Also When Can Use In Battle To Recover 100 HP For Every 200 KI Converted To Life.
Meditation Training - Nameks are usually seen meditating in the middle of the air strengthening their wisdom and ki. It is self training but gives +5 more to two stats, but does not give stats towards ap and str for self training.
*Super Namek - The Namek gains a lot more muscle mass but other than that he you look
the same. While in this from all stats Gain +100 except Int, Dext, and Spd. To achieve this state all stats
must be above 100 and must have 15,000 power level
*DB Protection - Namek can hide a db from anyone searching for them.
*100% Super Namek - The Namek gains a lot more muscle mass but other than that he you look
the same. While in this from all stats Gain +200 except Int, Dext, and Spd. To achieve this state all stats
must be above 300 and must have 50,000 power level
*Fused Namek - Two Nameks have become one and a new, more powerful being is formed. While in this from all stats Gain +400 except Int, Dext, and Spd. To achieve this state all stats
must be above 600 stats and must have 200,000 power level. Must have permanently fused with a Namekian of Equal Strength and Power.
*100% Fused Namek - The newly fused Namek gains a lot more muscle mass but other than that he looks
the same. While in this from all stats Gain +500 except Int, Dext, and Spd. To achieve this state all stats
must be above 900 stats and must have 500,000 power level. Must have trained under every Namekian and learn everything they know.
*Giant - The Namek can grow up to 100 ft. While in this form all damage done to an oponent
is doubled. Lasts for 15 Actions. Can only be used once per fight. Must have above 300 stats and must have 150,000 power level.
9 days to learn.
Nameks can have different life styles they can choose from:
*Village Elder - You are given one special responsibility to guard the dragon balls with your life. If a Namek is a Village Elder, he finds DBs one day faster than other races, and when backed into a DB fight, he gets +50 to spd, ment, and ap, and makes first attack in the fight.
*Village Warrior - Your sole responsibility is to learn and live to fight for your village. If you, when there is another Namek on the same planet, get challenged to a fight, you get a +25 boost to ment, ap, and str during your fight. Your opponent gets the first move, but your second move is undodgeable. They also learn moves one day faster.
*The Creator - You are the wise Guru. You created the Namekian race and cherish it. You yourself are not that strong, but you do have some benefits. You can create another Namek and his duty is to get a job and rake in a lot of money for you. Also, when killed, you shoot out an egg that immediately leaves the battle. After waiting for 3 days, you come back alive with +10 to 3 stats. (Do not get death bonus stats, also must sacrifice a race item). The Other Namek You Make Cannot Fight But Only Hold A Job and Can So Easy Quests that Pertain To Zenie, and Can Harvest Namek Fruit While On Namek
Human/Earthling
Concentration-Humans are generally not strong but can become strong in there train but they can learn
any move 2 days faster.
KI Gain-Human/ Earthlings naturally regain Ki at the rate of 100 Ki per 5 Actions.
*Super Human - The Human gains a lot more muscle mass. This stage is rarly achieved due
to Humans can not take so much power. While in this stage all stats Gain +100 except Int, Dext, and Spd. To
achieve this state all stats must be above 100 and must have 10,000 power level.
*Super Human 2 - The Human gains a lot more muscle mass. This stage is rarly achieved due
to Humans can not take so much power. While in this stage all stats Gain +200 except Int, Dext, and Spd. To
achieve this state all stats must be above 200 and must have 20,000 power level.
KI Guard-The human/earthling's Ki can act as an aura of protection where 1 Ki=1 HP. They can choose
at the beginning of a round if the damage will go to their Ki or HP.
*Guardian of Earth - The Human has devoted his life to being Earth’s Guardian. He will protect Earth against any evil. While in this stage all stats Gain +300 except Int, Dext, and Spd. To
achieve this state all stats must be above 400 and must have 40,000 power level. Must have trained under Roshi and learned all he can teach.
Ki Mastery-Using the unusual intelligence that other races do not have, the human is able to concentrate on their ki and use less than what is required of other races for ki attacks. The ki cost for ki attacks over 70 ki costs 30 less.
*Watcher of Earth - The Human has taken his place on the Watcher’s Sanctuary above Earth and will watch over his planet for all eternity. While in this stage all stats Gain +400 except Int, Dext, and Spd. To
achieve this state all stats must be above 800 and must have 180,000 power level. Must have trained under Kami and learned all he can teach.
Technology Booster-Humans are very gifted in the fields of science. Given a weapon, a human can unmask its true potential. (Human can boost any weapon by 20ap, if they buy Weapon Charge in the shop) Also, they can boost the capabilities of many ships (Ship day travel goes down by one after they buy Revamp Engine in the shop
Alien
Emperor of Universe - Aliens, especially the Chanelings of Frieza's family, rule many planets with an iron fist. Ruling over so many planets gives them connections with many merchants, making sure they get what they need fast and cheap. For every planet ruled, Alien gets 2000 zenni off of any product greater than 20000 zenni.
Lower Lifeform Intolerance - Aliens, for some reason or another, think they are among the perfect and hate weaklings. They instinctively kill weaklings almost immediately. If Alien has more ap and mental stats than his opponent, he is allowed to make the first attack in the fight and it is +300 more damage.
*Change Form - When an Alien becomes so strong he changes into a different form which is
more powerful
*Second Form - The Alien grows nearly twice as big. While in this form all stats Gain +100 except Int, Dext, and Spd. To gain this form all stats must be over 150 and must have 10,000 power level.
*Third Form - The Alien stays the same size but his head expands and grows horns all
over the back. While in this form all stats Gain +200 except Int, Dext, and Spd. To gain this form all
stats must be over 300 and must have 50,000 power level.
*Fourth Form - The Alien goes back to his normal size bit has all grey smoth skin. While
in this form all stats Gain +300 except Int, Dext, and Spd. To gain this form all stats must be over 600 and must have 200,000 power level.
*Fifth Form - The Alien gets Big again and grows spikes on arms and head. While
in this form all stats Gain +500 except Int, Dext, and Spd. To gain this form all stats must be over 900 and must have 500,000 power level and must have destroyed at least 1 occupied planet.
Limitless Support for DB Search - With the alien's vast resources and fighters, he can find the dragon balls faster than most people can. Aliens find Dragon balls one day faster.
Floating Throne - The alien's luxorious style of traveling on a planet. Seeing this throne in the distance, any sane person would be afraid for his life. The fear that the throne instills in their opponent allows alien to get an upperhand on them quickly. Fear slows your reaction. If the alien has this, his opponent is too scared to move and cannot dodge for the Alien's first 3 attacks. (Must be bought in shop)
Android
*KI Absorbtion - When used the android absorbs attack and gains KI equal to attack's KI. (Usable 3x Per Fight). learned from Dr Gero
Absorb Parts - The android can buy new parts from the Shop and absorb them to become
stronger.
*Advanced Form - You buy an item at the shop then Absorb parts to
become a Advanced Android with all the latest software. After this is done you can turn to
Advanced Android in battle. While in this form all stats Gain +100 except Int, Dext, and Spd. All stats must be over 100 and must have 10,000 power level. Advanced Upgrade Required
*Super Form - You buy an item at the shop then Absorb parts to
become a Super Android with all the latest software. After this is done you can turn to
Super Android in battle. While in this form all stats Gain +200 except Int, Dext, and Spd. All stats must be over 400 and must have 50,000 power level. Super Upgrade Required
*Perfect Form - You buy an item at the shop then Absorb parts to
become a Perfect Android with all the latest software. After this is done you can turn to
Perfect Android in battle. While in this form all stats Gain +300 except Int, Dext, and Spd. All stats must be over 800 and must have 300,000 power level. Perfect Upgrade Required
*Ultimate Form - You are the pinnacle of Android technology. You have all the latest software and the most powerful defenses. While in this form all stats Gain +600 except Int, Dext, and Spd. All stats must be over 1200 and must have 900,000 power level and must have data transferred and synchronized with at least 2 Androids.
*Advanced upgrade - Buy At the Shop so you can
learn any move 3 days faster. And All Stats +20
Bio-Android
*Form 2 Bio-Android - Bio-Android looks more manly with a lot more muscle mass. While in this stage
all stats Gain +100 except Int, Dext, and Spd. To achieve this state all stats must be above 75 and must have 20,000 power level.
*Perfect Bio-Android - Bio-Android looks more manly with a lot more muscle mass. While in this stage
all stats Gain +200 except Int, Dext, and Spd. To achieve this state all stats must be above 100 and must have 40,000 power level.
*Super Perfect Bio-Android - Bio-Android looks more manly with bit smaller than he did before. While
in this stage all stats Gain +400 except Int, Dext, and Spd. To achieve this state all stats must be above
200 and must have 100,000 power level.
*100 % Super Perfect Bio-Android - Bio-Android appears even stronger than he was before, reaching complete perfection. While
in this stage all stats Gain +600 except Int, Dext, and Spd. To achieve this state all stats must be above
400 and must have 300,000 power level. Must have absorbed at least 2 Androids.
Fast Learner-The Bio-Android can learn moves 1 day faster
Absorption-Absorption your Opponent. At Form 1 Body Take Over Just Does a straight 200 HP Damage. At Fat Version it Does 200 Damage and You Gain +20 to all stats.At Super Kid Form You Gain +20 to All Stats and can Select a move of taken over body to copy. To Take Over a Body You Opponent Must Have under 300 HP and Your SPD and DEX Must Be Higher. (10 Days To Learn)
Cell Jr-Creates a Little Copy Of the Bio-Android. That Acts as A Second Fighter in a Fight. The Cell Jr's Stats Are Half That Of Original Bio-Android (9 Days To Learn)
Majin Type
A Majin Has The Ability To Absorb and Turn Their Opponents Into Chocolate.
Chocolate Beam-Turn Your Opponent Into Chocolate. Lowers Opponents Stats By 30 For 10 Actions.
Absorption-Absorption your Opponent. At Form 1 Body Take Over Just Does a straight 200 HP Damage. At Fat Version it Does 200 Damage and You Gain +20 to all stats. At Super Kid Form You Gain +20 to All Stats and can Select a move of taken over body to copy. To Take Over a Body You Opponent Must Have under 300 HP and Your SPD and DEX Must Be Higher. (10 Days To Learn)
Thin version - Majins turn into a tall and skinny version of himself. While in this
state every stat gains +100 apart from strength except Int, Dext, and Spd. to achieve this state all stats
must be above 100 and must have 10,000 power level.
Fat Version - Majins turn into a short and fat version of himself. While in this state
every stat gains +300 except Int, Dext, and Spd. To achieve this state all stats must be
above 300 and must have 60,000 power level.
Super Majin - The Majins turns into a tall muscular version of himself. While in this
state every stat Gains +500 apart from Initiative except Int, Dext, and Spd. To achieve this state all stats
must be above 600 and must have 200,000 power level. Must have trained under Babidi and learned all he can teach
to maintain.
Improved Chocolate Beam-Turn Your Opponent Into Chocolate. Lowers Opponents Stats By 60 For 10 Actions.
Super Kid Majin - The Majins turns into a small muscular kid version of himself. While in this
state every stat Gains +700 apart from Initiative except Int, Dext, and Spd. To achieve this state all stats
must be above 1200 and must have 500,000 power level. Must have killed everyone on Earth at least once (5 players minimum).
to maintain.
Perfect Chocolate Beam-Turn Your Opponent Into Chocolate. Lowers Opponents Stats By 1/4 For 10 Actions.
Rematerialization-The Majin can rematerialize in an instant. It takes 1 day to regrow any limb. Also When Can Use In Battle To Recover 100 HP For Every 200 KI Converted To Life.
Kai
Quadrant Kai-The kai has gained some recognition and has been given the job to look over a quadrant of the galaxy. All Stats must be over 200 and must have 20,000 power level. Stats Gain +200 in this form except Int, Dext, and Spd.
Grand Kai-Become more known in the world of Kai's as a Grand Kai. All Stats must be over 400 and must have 40,000 power level. Stats Gain +300 in this form except Int, Dext, and Spd.
Supreme Kai-Rule over other Kai's as a Supreme Kai. Stats must Be Over 600 to achieve this Rank and must have 180,000 power level. Must have completed all the quests on Grand Kai’s planet. Stats Gain +500 in this Form except Int, Dext, and Spd.
Elder Kai-Become The Highest level of Kai. You rule over all Kai's in this Form. Stats Must be over 800 to Achieve this Rank and must have 600,000 power level. Must have completed all the quests on Supreme Kai’s planet. Stats Gain +700 in this form except Int, Dext, and Spd.
Instantaneous Movement-Like the Instant Transmission this move allows you to move to any planet or realm in 1 day. ( 5 Days to learn)
Power Hold-Keeps An Opponent From Transforming Past 2nd Stage For 15 Actions. (5 Days to learn)
Supreme Kai Refuge-The Supreme kai's home world, unable to be traveled to by any ship. Only passable by instantly traveling there. A kai can escape to here during a battle, if he waits one turn to charge up to completely flee his opponent. Only the kai can go to Supreme Kai's planet and cannot bring anyone with him.
Crystal Ball-A kai can pull this out whenever he is feeling like watching some girls or in serious situations watching a fight and hopefully lending a helping hand. If the kai is on the same planet as the fight, he can interfere in the fight and lend some help for one attack. (This attack is like that of a 2 v1 fight attack, where the kai and the guy he ishelping combine attacks and gain a 250dmg boost).
Kai Coalition-When another kai fuses with the user, the user(s) gain regular fusion stats and a bonus of 100 AP and MNT. Also, the now fused kai gets a day reduction on making potara earrings and a 2 day reduction on making planets.
Demon
Lesser Demon-You are a Demon of little ranking. Stats Gain +100 In this Form. All Stats Must be 100 for this Form and must have 10,000 power level. Must have kill 1 player.
Lord Of Phantasms-You Are A Demon With a substantial reputation in the underworld. Stats Gain +200 in this Form. All Stats Must Be at least 200 for this form and must have 30,000 power level. Must have killed 3 players
Lord Of Hell-You are feared throughout the underworld not many mess with you. Stats Gain +400 in this form except Int, Dext, and Spd. All stats must be 400 to achieve this form and must have 60,000 power level. Must have killed 6 players
Overlord of Hell-You are the Most Feared Being of All underworld no one messes with you. Stats Gain +600 in this form except Int, Dext, and Spd. All Stats must be 800 to achieve this form and must have 500,000 power level. Must have killed 12 players and learned all demon moves available to the character
Share The Pain-When Demon is Forced into a fight opponent takes half the damage that is done to him.
Shifting Shadows-Allows Demon to Move Very Swiftly SPD is increased BY 50 for every 30,000 PL
Demon Skin-Opponent Loses 1 HP For Every 5 Points Difference in AP When Attacking with HTH.
Tuffle
*Form 1-You are a Newborn Tuffle. Stats Gain +100 In this Form except Int, Dext, and Spd. All Stats Must be 150 for this Form and must have 10,000 power level. Must have taken over 1 Body
*Form 2-You Are A Teenage Tuffle. Stats Gain +200 in this Form except Int, Dext, and Spd. All Stats Must Be at least 300 for this form and must have 50,000 power level. Must have taken over 3 bodies.
*Super Form-You are an Adult Tuffle. Stats Gain +400 in this form except Int, Dext, and Spd. All stats must be 600 to achieve this form and must have 150,000 power level. Must have taken over 5 bodies.
*Absorbed Form-You are have taken over a powerful warrior and have access to all his abilities. Stats Gain +600 in this form except Int, Dext, and Spd. All stats must be 900 to achieve this form and must have 500,000 power level. Must have taken over 10 bodies.
Life Tap-At The Cost Of 1000 KI Gain 500 HP From Opponent. 5 Days To Learn (Usable 3 Times a Fight).
Defiance-When Fighting Against Saiyan or Alien Races AP is Increased by 100 and STM by 50. (4 Days To Learn)
Vengeance-When Damaged to Half Life SPD and STR Increased By 100. (5 Days to Learn)
DNA Conversion-Allows User to Change DNA to resemble that of his opponent making it easier to take over that body. Lowers Opponents Stats by 50. (6 Days To Learn)
Body Take Over-Take Over the Body of your Opponent. At Form 1 Body Take Over Just Does a straight 200 HP Damage. At Form 2 it Does 200 Damage and You Gain +20 to all stats.At Super Form You Gain +20 to All Stats and can Select a move (Under 300 AP and KI Usage) of taken over body to Copy (These Moves Last Until Death).To Take Over a Body You Opponent Must Have under 300 HP and Your SPD and DEX Must Be Higher. (10 Days To Learn)
Konatjin
Foreign Swordsman-You are a Swordsman From the Planet Konats. Stats Gain +100 In this Form except Int, Dext, and Spd. All Stats Must be 100 for this Form and must have 10,000 power level.
Guardian Of The Ocarina-You Are are the Protector of the Sacred Ocarina and a skilled swordsman of the Konatjin Race. Stats Gain +200 in this Form except Int, Dext, and Spd. All Stats Must Be at least 300 for this form and must have 30,000 power level.
Master Valkryie-You are a master swordsman in the Konatjin Race. Stats Gain +300 in this form except Int, Dext, and Spd. All stats must be 600 to achieve this form and must have 160,000 power level. Must have beaten Hirudegarne
Hth Masters- The Konatjin has become a master in the way of hand to hand and sword combat. Stats Gain +600 in this form except Int, Dext, and Spd. All stats must be 900 to achieve this form and must have 320,000 power level. Must have under Tapion and passed on a Z Sword to another character and must have bought Swordsman Cunning. Konajatins get to use their racial ability to learn hth attacks 3 days faster.
Critical Strike-When Using a Move That Adds HTH Damage Add an extra 60. (5 Days To Learn).
Evasion Technique-Gain 100 SPD= 2 Dodges. (3 Days To Learn)
Charged Strike-Allows User to Add Up To 200 KI to Increase a HTH Atack. (4 Days To Learn). User Is Exhausted For 2 Actions Thereafter and Misses 2 Actions of Attacking and Blocking Ki attacks With another Ki attack, but they can still block HTH attacks.
Inner Sight-Use To Make Opponent Not Able to Dodge Next Attack. Usable Twice Per Fight (6 Days To Learn)
The Ultimate Sword Wielder-Konajatins are excellent at single sword fighting, but they have also been extensively trained in dual wielding. They have the ability to fight more effectively with two swords. Konajatins can naturally use two swords, but the second sword must be less powerful than the first.
Legendary Sword-Every Konajatin has a sword, but a selected few are able to obtain a very powerful blade with equal power to the one that allegedly defeated Hildegran. The real secret to the blade is beyond its power though. If it is broken, a stronger power will occur. The blade increases hth attacks by 60, but if broken (once done it is gone for good though) it will give the Konajatin +200 ap for that fight.
Dragon
Dragons Have Natural Armor so They Cannot Use Any Other Armor. In Form 1 You Are Just a Normal Dragon. In Form 2 You Must Choose 1 of the 3 Dragon Types of Rage,Haze, or Oceanus. In Form 3 You Must Choose 1 of the 3 Dragon Types of Eis,Nouva, or Naturon. In Form 4 You Are Omega Form.
Negative Energy Collection-Dragons gain +5 to all stats whenever a wish is made from Dragon Balls
(Dragons must have all 7 Dragon Ball items and cannot make wishes)
Rage Shenron Form-You are a Shenron with th power to control Lightning. Stats Gain +100 in this Form except Int, Dext, and Spd. All Stats Must Be at least 250 for this form and must have 20,000 power level
Static Field-Creates an Field of Static Energy to Resist 100 Damage. (1 Day to Learn)
Thunder Storm-Unleash a huge Storm of Electricity AP=100 KI=50 No Armor Bonus Applied When Checking Damage. (6 Days to Learn)
Nova-Create a Burst of Lightning to Fire at Opponent. AP=70 KI=20. (3 Days to Learn)
Haze Shenron Form-You Are are Shenron Who Can Control The Planets Poisons and Pollutions. Stats Gain +100 in this Form except Int, Dext, and Spd. All Stats Must Be at least 250 for this form and must have 20,000 power level.
Poison Explosion-Create an Explosion of Poison Gas to Engulf Opponent AP=70 KI=20. (3 Days To Learn)
Barrier Of Gas-Create a Barrier of Gases to Resist 100 Damage. (1 Day to Learn)
Poison Nova-Send a Ring of Poison in 360 Degrees from User Hitting Everything. AP=50 KI=50 Opponent Takes 50 HP Damage Every Action for 10 Actions. (6 Days To Learn)
Oceanus Shenron Form-You are a Shenron capable of controlling the weather and seas. Stats Gain +100 in this form except Int, Dext, and Spd. All stats must be 250 to achieve this form and must have 20,000 power level.
Twister-Create Huge Gusts of Winds to sweep opponent of their feet AP=70 KI=20. (3 Days to Learn)
Cyclone Armor-Create a Cyclone around your body making it able to resist 100 Damage. (1 Day To Learn)
Hurricane-Summon The Powers of The Sea and Create a Category 5 Hurricane AP=200 KI=80 This Move Hits Opponent Twice. (7 Days To Learn)
Eis Shenron Form-You are a Shenron With The Powers of the Arctic at your Fingers. Stats Gain +200 in this form except Int, Dext, and Spd. All stats must be 500 to achieve this form and must have 60,000 power level.
Chilling Armor-Creat an extra thick coat of ice around body to resist 200 Damage. (2 Days To Learn)
Ice Blast-Create a Beam Of Ice To Freeze your opponent AP=100 KI=60 This Move Slows Your Opponent Down for 10 Actions. Every Action your Opponent Makes you take an extra action. (6 Days To Learn) Usable Twice Per Fight
Ice Wall-Create Walls Of Ice To Reduce HTH Damage Recieved by 1/4. Walls Last for 5 actions and Can Be Used Thrice In A Fight. (9 Days To Learn)
Nuova Shenron Form-You are a Shenron with the Powers of the Sun at your disposal. Stats Gain +200 in this form except Int, Dext, and Spd. All stats must be 500 to achieve this form and must have 60,000 power level.
Blaze Armor-Create an armor made of hardened Magma to resist 200 Damage. (2 Days To Learn)
Fire Blast-Create a Beam Of Flame To Burn your opponent AP=100 KI=60 This Move Burns Opponent for 5 Actions for 100 HP. (6 Days To Learn)
Fire Wall-Create a Wall of Flames to Reduce Ki Damage Recieved by 1/4. Walls Last for 5 Actions and Can Be Used Thrice In A Fight. (9 Days to Learn)
Naturon Shenron Form-You are a Shenron with the powers of the earth herself to crush your enemies. Stats Gain +200 in this form except Int, Dext, and Spd. All stats must be 500 to achieve this form and must have 60,000 power level.
Rock Armor-Use the Earths Rock to Create an Armor to Resist 200 Damage. (2 Days To Learn)
Fissure-Open up the Earths Core to Trap Opponent inside AP=130 KI=60 Immobilizes Opponent for 1 Action. (6 Days To Learn)
Armageddon-Summon The Volcanoes of the Planet To Erupt and cover everything in its path. AP=300 KI=1500 Hits Everything in the Area. (8 Days To Learn).
Syn Shenron Form-You are a Shenron with the most power of all the dragons. Stats Gain +400 in this form except Int, Dext, and Spd. All stats must be 800 to achieve this form and must have 150,000 power level.
Omega Shenron Form-You are The Pinnacle of the Dragon Race With Infinate Powers at your hand. Stats Gain +500 in this form except Int, Dext, and Spd. All stats must be 1200 to achieve this form and must have 300,000 power level. Must have learned all dragon moves available to the character and must have witnessed first hand dragonball wishes from all 3 sets of Earth, Namek, and Black Star Balls
Taunt-Laugh at your Opponent and make them angry. Makes Opponents Next Attack an HTH. (4 Days To Learn)
Double Swing-Two Consecutive HTH Attacks Count as 1 Action. (7 Days To Learn)
Beserk-Rage is Filling You Attack your Opponent Head On. Next Attack is +300 at the Cost of 500 HP..
Kanassan
Kanassans are A Race Of Amphibian Like Creatures Who Posses The Power Of Clairvoyance and some telepathic powers. They Can Also Control The Power Of Water And also Breath under water.Kanassan's with their power to see to the future can learn moves faster on each transformation. Normal Form 2 Days Faster, 1st Trans. 3 Days Faster, Last Trans. 4 Days Faster.
Master Of Water Element-During This Form Moves That Are Water based are halved damage. Also Your Stats Must Be Above 100 To Reach This Form and must have 15,000 power level. During This Form All Stats Are +200 except Int, Dext, and Spd.
Master Of Clairvoyance-During This Form Moves That have Passive effects are halved in turns. Also Your Stats Must Be Above 300 To Reach This Form and must have 30,000 power level. During This Form All Stats Are +300 except Int, Dext, and Spd.
Master Of Ice Element-The Kanassan has so much control over water that they can change its state into ice. Also Your Stats Must Be Above 600 To Reach This Form and must have 160,000 power level. During This Form All Stats Are +400 except Int, Dext, and Spd.
Master Of Elements-Through intense training, the Kanassan has gained exceptional control over all the elementd. Also Your Stats Must Be Above 900 To Reach This Form and must have 320,000 power level. During This Form All Stats Are +500 except Int, Dext, and Spd.
Premonition-Use To Anticipate a move & counter with another move with AP Doubled. Usable 3 times a fight.(6 Days To Learn)
Future Sight-Next Move is Undodgable. (9 Days To Learn)
Back Stab- If It Hits Successively User Is able to Copy a Move (for remainder of fight) & Stuns For 1 Action. Can Copy Up to 2 Moves With Norm Form, 3 Moves with 1st Trans, and 4 moves with Last Trans.(14 Days To Learn)
Wizard
The Wizard Race are Manipulators of The Magic Arts. Capable Of Bringing People Under Their Control. They Can Also Summon Minions To Help In Battle.During Each Of A Wizards Transformations Their Minions Get Stronger and added effects. During A Fight A Wizard Can Have Only 3 Minions out At a time. Minions are at 1/4 that of the Wizards, and can only Use that Wizards Techniques.
Apprentice Mage-During This Form Wizards Are Capable Of Buying Upgrade 1 For Minions. Also Your Stats Must Be Above 100 To Reach This Form and must have 10,000 power level. During This Form All Stats Are +100 except Int, Dext, and Spd.
Master Sage-During This Form Wizards are Capable Of Buying Upgrade 2 For Minions. Also Your Stats Must Be Above 300 To Reach This Form and must have 50,000 power level. Must have won at least one fight with each normal minion. During This Form All Stats Are +200 except Int, Dext, and Spd.
Minions' Services- With the help of his minions, the wizard gets a one day reduction on quests per transformation. (Quests must be higher than 3 days)
Time Bender-During This Form Wizards are Capable Of using the first special minion. Also Your Stats Must Be Above 600 To Reach This Form and must have 150,000 power level. Must have leanred at least 30 moves. During This Form All Stats Are +300 except Int, Dext, and Spd.
Understanding- KI regenerates at 0.5% of Max KI every turn
Space Manipulator-During This Form Wizards are Capable Of Buying Upgrade 2 For Minions. Also Your Stats Must Be Above 900 To Reach This Form and must have 400,000 power level. Must have traveled at least 30 days in space continually. During This Form All Stats Are +400 except Int, Dext, and Spd.
Normal Form Minions- Minion 1- Raises AP & STR By +50 While On Field. Minion 2- Raises SPD & DEX by +50 While On Field. Minion 3- Raises STM & MNT +50 While On Field.
1st Transformation Minions- Minion 4- Lowers Opponents AP & STR -100 while on Field. Minion 5- Lowers Opponents MNT & STM -100 While On Field. Minion 6- Opponents Ki Attacks Cost an Extra 50 Ki While On Field.
2nd Transformation Minions- Minion 7- Forces Opponent to give up ki progressively throughout the fight, -50ki every attack turn. Minion 8- Progressively poisions opponent throughout the fight, -25 health every attack turn. Minion 9- Increases gravity under opponent, forcing them to lose 15 spd every other attack turn. .
Special Minions- Light Eater- A creature that eats away at your opponent's transformation. Wizard's opponent has -65 stats during his final transformation. The Wizard can force the creature to eat all of the transformation, but the creature can only hold onto it for 10 actions until it explodes from the power. Creature can also create complete blackness. The opponent can still sense power signatures, but cannot tell who he is attacking. (After every attack opponent makes, Wizard declares who it hit/was aimed at). Creature is able to fight with 1/2 Wizard's stats. This Would Need To Be His Only Minion Out Then.
-King of Hell- A demonic warrior that is far superior than any other of the demons in combat. He is able to obtain 3/4 stats of the Wizard's stats, instaead of the usual 1/4. He also can summon a destructive blade and give it to his master. (When Wizard attacks with hth, armor bonus is not added on for damage calculation and also on defense Wizard's block=ap +str bonus when faced with an hth attack). This One Would Need To Be His Only Minion Out Then
-Corrupted Warrior- A warrior so far corrupted by the Wizard's seal, that he barely listens to the Wizard himself. Only showing care for fighting, he is among the perfect for battles. For every 3 attacks, this warrior works with the Wizard to double team his opponent and allow the Wizard time to make an onslaught on his opponent.Wizard is allowed to make 2 attacks counting as 1 action, but this warrior does not get to attack, because he is giving time for the Wizard to make these attacks. Also, when hit by an attack that does more than 200damage to him, he is allowed to make an unblockable counterattack (has to be a move, not final explosion or destroy minion). He uses 1/2 Wizard's stats. This Would Need To Be His Only Minion Out Then.
Robot
Alpha Drive-The initial upgrade to the internal computer that runs the Robot, providing a moderate boost to their combat capabilities. Stats Gain +100 In this Form except Int, Dext, and Spd. All Stats Must be 100 for this Form and must have 10,000 power level.
Beta Drive-The secondary upgrade to the internal computer that runs the Robot, providing a great boost to their combat capabilities. Stats Gain +200 in this Form except Int, Dext, and Spd. All Stats Must Be at least 200 for this form and must have 30,000 power level.
Gamma Drive-The final upgrade to the internal computer that runs the Robot, providing an exceptional boost to their combat capabilities. Stats Gain +500 in this form except Int, Dext, and Spd. All stats must be 400 to achieve this form and must have 100,000 power level.
Omega Drive-This is the highest transformation that any Robot can undergo. This form is achieved when three robots combine with one another, transforming into a conglomeration of the three. The newly formed Robot has stats equal to the base stats of all three Robots added together. All three Robots must have attained the Omega Drive form individually, and all three Robots must have Power Levels within 10,000 of one another. To achieve this form, all stats must be above 800 and must have 300,000 power level. Requires Augmentation Chip from the shop. Must have all Robot items, learned all Robot moves, and have been destroyed 10 times and wished back every time. Stats Gain +600 in this form except Int, Dext, and Spd
Metallic Plating-Robots are made of very dense metal alloys, giving them heightened durability. Hand-to-Hand attacks do -100 Damage.
Artificial Intelligence-Robots have computers for brains, making their ability to increase their intelligence exceptionally easier. Every stat boost to the Robots Intelligence stat gets +10.
Heat Sensing-Robots do not have eyes, but instead have heat sensors that allow them to see and fight their opponents. Solar Flare, Zanzoken and Double Zanzoken do not affect the Robot.
Inorganic Lifeform-Robots are machines made of metal and wires, and therefore cannot combine with living objects through the Fusion Dance or Potara Earrings. They also cannot use food or Senzu Beans during battle to recover Health or Ki. They cannot use Tree of Might fruit either, because it is a food, but the others that aren't restricted are fine.
Arlian
Heavy Soldier-You have become one of the stronger individuals of the Arlian army. Stats Gain +150 In this Form except Int, Dext, and Spd. All Stats Must be 75 for this Form and must have 10,000 power level.
Champion Warrior-You have become a powerful and bloodthirsty Arlian gladiator. Stats Gain +300 in this Form except Int, Dext, and Spd. All Stats Must Be at least 150 for this form and must have 30,000 power level.
Royal Elite-You have become a high-ranking, skillful warrior amongst the Arlian ranks. Stats Gain +450 in this form except Int, Dext, and Spd. All stats must be 300 to achieve this form and must have 60,000 power level.
Arlian Brute-You have become a hulking, monstrously large Arlian of amazing physical power. Stats Gain +600 in this form except Int, Dext, and Spd. All stats must be 600 to achieve this form and must have 100,000 power level. Must have beaten at least 1 Elite Class Saiyan.
Arlian Homeland-The Arlian can buy any item from the shop that can only be purchased on Arlia with a 50% discount.
Imperial Valor-The Arlian can learn any Common Hand-to-Hand technique two days quicker.
Battle Tested-The Arlian has been through many tedious, bloody battles, and has learnt how to handle themself well. Any weapons equiped get +25 added damage bonus.
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